TSOS - Locations

Locations

Your adventures will no doubt take you across The Spiral. There are dimensions of every type, size and kind for those brave and skilled enough to visit them. The Spiral is littered with the debris of popped domains and the civilizations they once held.  Rewards greater than treasure and horrors beyond your imagination await you. 

There is very little that that is universally true from one domain to the next. Government types, lifestyles, flora, fauna, cultural practices and social norms vary as much here as it does across the galaxies of the material realm. 

Bleekmount

  • Type: City
  • Location: Oko, Continent of Zemla
  • Population: 300,000 people
  • Political Affiliation: The Parliament of Oko
  • Leadership: Oatha Numrula, Mayor Hilda Stoneknife, Professor Yalla Bol
  • Major Organizations: The Lavender Knights, The Silver Coin, The College of Peace

Now: Former lair of a despot that ruled Oko when it was in the fel. The fortress looms at the top of a lonely mountain Halak, now lush with vegetation and life. After the churn war, the Lavendar Hurricane disbanded and was partially reformed, joined by war heroes and healers from across Oko to become the now famous Lavender Knights.

Areas
    • The Reclaimed Keep: The safest place in all of Oko. Partially destroyed by the war during Oko's emancipation. After the churn it was converted to the primary fortress and place of operations for the Lavender Knights.
    • The College of Peace: A training ground and education space for those called to the Lavender Knights. Home of some of Oko's greatest heroes and teachers.
    • Naralis: Prison of the Damned. Deep below the keep, protected by ancient magics lurks the last prison of the former despot of Oko.  Now his tomb. It is rarely discussed and is generally considered a social taboo to mention it in polite society for fear of waking the evil that lay there. 
    • Bleekmount Town: Rebuilt to support the knights and the collage, Bleekmount has become a sleepy town and tourist destination. Situated at the base a great waterfall that tumbles down from the high cliffs of the mountain. Its waters feed the Noachian river which is a central trade route for Oko.

Bodive

  • Type: City
  • Location: Oko, Continent of Zemla
  • Population: 2,000,000 people
  • Political Affiliation: The Parliament of Oko
  • Leadership: Mayor Ukat Fisto
  • Major Organizations: The Lavender Knights, The Silver Coin, The Cosmic Trade Coalition, Numerous trading guilds and companies.

Now: Located across the bay from White Tusk at the outflow of the Noachian river, this is the primary port city for the continent and the gateway for land based trade. Here you will find many of the guildhalls and trade companies that keep people and products moving around Oko and beyond.

Bramble

  • Type: Spiral Region
  • Location: Centred on the primal source and reaching outward across The Spiral
  • Population: Impossible to calculate or know
  • Political Affiliation: None/Mixed
  • Leadership: 
  • Major Organizations: 

Bursting forth from the primal source is a seemingly endless web of twisting thorny vines that choke the Wild realm and reach across the cosmic substrates of time and space. Life in the Bramble is unrestrained and hungry for more. 

Chorus

  • Type: City
  • Location: Oko, The Quiet Ocean
  • Population: 300,000 people
  • Political Affiliation: The Parliament of Oko
  • Leadership: Conductor Ephemerous Kindle, First Knight Contusa Bil, Doctor Emila Scaleguard, Acting Prefect Hammish Luna
  • Major Organizations: The Lavender Knights, The Star School of Fine Arts

Nestled in the caldera of a now extinct volcano Chorus was founded to ensure the continuation of the Endless Song. Home to thousands of prodigies, performers and artists. A whole city that has sprung up to support them. Many claim to have been called into service there by the song. Chorus is the only known place in the spiral where the song cannot be heard.

Areas
    • Outro: The port area located at the shores of the caldera.  Outro sprouted up out of necessity to support the artists working on the song and eventually grew into a proper city with a port and lively tourist, art and music scene.  It is the first step on the pilgrimage to the Chorus or the last step before one leaves. 
    • Verse:  At the entryway to the caldera sits a castle called Verse. It is the home of The Star School of Fine Arts: the most prestigious art school in the Fae where those called to support the Endless Song train before they take a seat in the chorus. It is also home to the Omegas the last line of the defence of the Lavender Knights dedicated to protecting the song and it's singers.
    • Chorus: The massive multitiered rings surrounding the caldera where singers sit and play for the song.
    • The Drum: At the bottom of the caldera is a lake in the middle of that lake sits a temple called the Drum. Inside sits the arcane mechanisms and systems to broadcast the song the spiral and beyond.

Darkhawk

  • Type: Fel Domain planetoid/City
  • Location: The Whispering Wastes, Edge of the abyssal vortex.
  • Population: 8,000,000 people
  • Political Affiliation: The Fel Conspiracy
  • Leadership: High Lord Infinite of Darkhawk Amanace Josaiha Obelen the 1st
  • Major Organizations: 

Floating over the lip of the abyssal vortex, Darkhawk is the city of the lost and discarded. Made up of the abandoned refuse of societies and realms that have fallen into the abyss Darkhawk has long been the last chance for survival for those tumbling towards almost certain doom.

A den of cutthroat survivors, the city is ruled by crime bosses and smuggler rings who have grown fat and powerful off the discards of the upper domains and destroyed civilizations. Constantly fighting over turf, transport and resources, these greed fuelled parasites jockey for power in every corner of the city. The city's rocky wings spread out like a hawk circling in the abyssal wind.  

Darkhawk is the last remnants of two domains, smashed together via unknown magical means. It has two planes of gravity, one for its topside facing the faint light of the Fae and one for the underside facing the abyss. Travel between the upper and under districts is taxed and controlled by various syndicates and crime bosses that rule here. 

Topside Areas
    • The Maw:  Home to the spiral's most popular show ORC WORLD WRESTLING. The Maw is a notorious fighting arena at the head of the city, that hangs over oblivion. Shaped like an open beak crowds from all over the wastes come to watch the brutal fights and drama of its massive fighting ring.
    • The Platinum Crown: Atop the maw sits the massive and impenetrable fortress of Amanace self-proclaimed and often disputed ruler of Darkhawk.
    • The Tumble: A rowdy area of fighting pits, taverns, inns and brothels, the Tumble is the centre of debauchery in all the Fel. A dangerous place filled with seedy characters it is not for the faint of heart or body. 
    • Halcyon Hill: On the tip of the left wing sits a collection of mansions, estates and fortresses. Claimed to be highest point on topside and home to the wealthiest and worst beings in the spiral.
    • Perfection PlaceOn the tip of the right wing sits a collection of mansions, estates and fortresses. Claimed to be highest point on topside and home to the wealthiest and worst beings in the spiral.
    • The Bridge of the Damned: Floating rocks with inns and trader shacks have strung together with rusty steel, frayed ropes and wood to connect the floating city with the cold abyssal wastes that surround the lip of the vortex. 
Underside Areas
    • The Belly: Home to those who cannot stand to live in the faint light of topside or cannot afford to. Ramshackle houses, hostels and the cheapest inn's in the Fel.
    • The Dark Rinku: Stretching across both wings is a grand market where almost anything is for sale for the right price. Winding streets filled with shops and stalls stuffed with the remnants of long lost civilizations sit aside massive skulls and statues and holy relics. This is where the last vestiges of worlds end up when they fall into the wastes of the abyss. 

Infinite Dungeon

  • Type: Spiral Region
  • Location:  Wherever there is land deep enough, the infinite dungeon seems to spread
  • Population: Impossible to calculate or know
  • Political Affiliation: None/Mixed
  • Leadership: Unknown
  • Major Organizations: The Zlo Syndicate

Dig deep enough and long enough in any realm and eventually you will break through to the infinite dungeon. A 5th dimensional space that weaves through all of the outer realms. Made up of the fallen and forgotten remnants of old empires, the dungeon connects all of us.  

It is a dangerous place filled with ghosts, traps and horrors. It is a mosaic that is constantly shifting and re-arranging itself.  Most low magnitude adventurers avoid the infinite dungeon as it means certain death to all but the most experienced among them. There are pockets of stability where small communities scrape by and travellers can move between the realms shepherded by experienced guides but the very nature of the dungeon prevents any real long term settlement. 

Nexopia

  • Type: Cosmic Domain/City
  • Location: Outer edge of the cosmic realm
  • Size: A massive floating mechanical city
  • Population: Unknown
  • Political Affiliation: Unknown
  • Leadership: Unknown
  • Major Organizations: Unknown

In the far reaches of the cosmic realm Nexopia floats near the cosmic source. A grand platform of interlocking machinery and gears, spiked with towers, arcane engines and transport hubs. Once the bustling capital of the Elves, it was abandoned when they transformed into the synth; who no longer had need for a city. As time wore on the city, a clockwork machine of its own, grew lonely and turned its attention inward focusing its remaining resources on creating something new. Soon the first Mek began appearing at the edges of cosmic space bringing word that the city was no longer abandoned and was open for diplomacy and trade. 

Oko

  • Type: Fae Domain
  • Location: Outer edge of the fae realm
  • Size: A full dimensional pocket featuring an earth sized planet with 2 moons.
  • Population: 1 billion
  • Political Affiliation: The Fae Court
  • Leadership: Hrar
  • Major Organizations: The Parliament of Oko, The Lavender Knights

On its surface Oko is a queer utopia. It rose during the last churn 1000 years ago. Transforming from an impoverished graveyard ruled by an evil despot to a realm of the Fae, thriving on the lower edge of the aetheric plasma storms. Below the idlic fields and quaint villages and cities are a land and people that still bear many scars from its fel eras, however the land and it's peoples are strong and they are healing in the calm of the fae.

Before it came under the influence of the despot, Oko was a sacred graveyard for the long extinct, primordial, Aetheric Leviathans. Once just a floating shambles of nearly indestructible bones and viscera, it slowly coalesced into a massive planetoid drifting through the fel. It's lands are still dotted with great bones of the dead space giants and the creatures that scavenged them.  Eventually it became home to a large population of orcs and harfoots who were effective at surviving amongst the bones.

As with many places that contain a scarce resource, it eventually came to the attention of the despot who quickly conquered the local population and set them to work of mining and exploiting the arcane materials for his war machines. The conquering of Oko marked the start of 300 years of churn and led to the decent of 3 fae domains into the fel and the total destruction of countless more.

The churn ended when a squad of heroes named The Lavender Hurricane led an uprising of the people of Oko (supported by a number of outside domains) that destroyed the tyrant. The heroes harnessed the despot's arcane engines of war to the service of the people, using them to elevate Oko into the edge of the fae where it sits today. They founded a new capital city for Oko named White Tusk and created a parliament of city states and social support system that ensures no one in Oko is left behind.

Oko is now home to the Endless Song. A group of thousands who sing a magical melody for the lost, the marginalized and the queer. The Endless Song reverberates throughout all of the planes, bringing hope to the hopeless and calling all those who can hear it to a new home, a safer home. 

Oko is ruled democratically by a parliament with Hrar as its voice in the Fae Court. Hrar lives in the city of White Tusk (first city of the fae).

Whispering Wastes

  • Type: Spiral Region
  • Location: Base of the spiral surrounding the abyssal vortex
  • Population: 8,000,000 people
  • Political Affiliation: The Fel Conspiracy
  • Leadership: High Lord Infinite of Darkhawk Amanace Josaiha Obelen the 1st
  • Major Organizations: 

The cast off refuse of failed domains and ruined worlds all eventually falls to the base of the spiral landing in a great desert swirling towards the edge of the abyssal vortex never to be seen again.

Here in the icy sands the land is always moving, mountains are ground to dust alongside shattered mountains of rock and rubble. The land is never stable and through it all it whispers to you like the sound of a million rattlesnakes chattering in your ears all hissing doooooooooooooom. 

Thriving doesn't happen in the whispering wastes. If the constant sound of the sand grinding everything to nothing doesn't drive you mad, then the frequent quakes, abominations and sinkholes may get you. Not to mention the nomadic bands of sand riders scavenging for lost relics and meat to sell in the markets of Darkhawk. 

Life here is difficult but not impossible. There are some islands of temporary stability where life survives. There are good people here, warm and giving despite not having anything. If you find yourself in the wastes adventurer, please cherish any warmth, joy or love you may experience for those things are in short supply for those who have fallen to this place. Their doom is your doom but for a twist of fate. 

If you do have the misfortune of landing in this place try to find your way to the bloodline. Some say it is a gift from the primal mother others say its just dumb luck but either way there are a string of bedrock islands lushly overgrown and planted deep in the sands of the wastes, stable and static pillars in an ever-changing sea.  The islands are home to many kind helpful people and following them will lead you to Darkhawk and hopefully redemption.

White Tusk

  • Type: City
  • Location: Oko, Continent of Zemla, Bay of Stars
  • Population: 800,000 people
  • Political Affiliation: The Parliament of Oko
  • Leadership: Prefect Uban Lortis, Hrar, Saint Entro Zealot of Life
  • Major Organizations: The Lavender Knights, The Silver Coin, The Cosmic Trade Coalition, Numerous trading guilds and companies.

Now: Built on and in the giant tusk of the primordial leviathan; White Tusk rises from the Quiet Ocean. Using advanced alchemy the nearly indestructible tusk has been altered and hollowed creating a sculpted city on its interior.  On the exterior giant rings encircle the tusk from the days before it was possible to carve into the ivory. White Tusk and it's sister city across the bay are the centres of trade, worship and power for the land of Oko. Called the first city of the Fae due to Oko's location on the outermost periphery of the fae; White Tusk is often the first place Aetherships stop when entering the fae realm.

Areas
    • The Raft: A wooden ring at the base of white tusk.  It is home to a bustling port where ships of all types doc and do trade.
    • The Steel Quarters: A steel ring that sits above the raft. This area is where most shops and homes sit.
    • The Green Belt: A series of teired hanging gardens that provide food and shade for the populace.
    • The Golden Ring: Located at the tip of the tusk the gold ring is home to the Parliament of Oko and various religious temples.
    • The Boneway: Located underneath the waves the Boneway is the newest area of White Tusk and it extends into the depths of the bay, providing a home for the aquatic people of the city.
    • Central: Located within the tusk is the hollowed out inner city of White Tusk. It contains a labyrinthian spiral of homes and businesses surrounding a hollow core that rises to the tip of the tusk and the Golden Ring.